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Agdq battleblock theater
Agdq battleblock theater








agdq battleblock theater

It’s hard not to wonder who this narrator is supposed to be within the story of the game, even though there’s no real reason we should expect him to be anyone in particular except for games like Portal and Bastion have led us to expect some kind of reveal. The unnamed and unexplained announcer of Battleblock Theater does the same, making the game enjoyable even at its most frustrating – perhaps especially then, since it’s hard not to laugh at your absurd deaths, and it’s nice to have someone else who thinks they’re as absurd as you do. GLaDOS became the voice of her game, defining it and giving it personality and making its character inseparable from her own. The first game to really kick this trend off was, I think, Portal: GLaDOS became something in between an announcer, a narrator, and a character, switching between each mode as the needs of the game changed, a disembodied voice in a particularly literal sense. Though Bastion was noteworthy for the extent and character of its narration, the seeds were sown earlier – somewhere in the gap between the expected announcers of sports games and the nebulously allied voice in your ear of the System Shock 2 and its later successors, games started to have voices.

agdq battleblock theater

whereas nowadays Sony would scoff at the idea of such a policy and it wouldn't get past the person who suggested it.It’s strange how many games have announcers and narrators now. You can read a little about some guys talking about that (if you don't mind burning your eyeballs off on a terrible color scheme) It wasn't likely/expected/natural to be on consoles as an indie back when we broke in, but now that's not a weird concept in the slightest.įor instance, Sony's "2D ban" which was a very real thing right before our hay-day is so old barely anyone remembers it.

agdq battleblock theater

To answer the question, yes, I think The Behemoth would be fine in 2013 since it's only gotten better for independent developers since we started. But I think for the mostpart we're slowly plateauing on the graphics front and I couldn't be more excited about that since it means we'll be focusing even more on how awesome our worlds are. The videophiles are still out there as is evidenced by "comparison videos" that require seeing each version side by side since you'd probably not notice the difference. Since graphical leaps are smaller most of the time from system to system it tends to put more reliance on the atmosphere, the core concept, the core gameplay, and meaningful features. It's slowly starting to become more of an art direction battle than a polygon-count battle on the graphics front. I actually think the graphics race is slowing down quite a bit compared to 10 years ago. Follow us on Twitter or Like us on Facebook!įacebook Twitter Instagram Calendar Please check out our Rules and FAQs.Email us at Step-by-step guide to doing an AMA.See more on our comment removals policy here.Attempting to bypass this rule by adding a ? to a non question will result in a permanent ban.All initial responses to posters must contain a properly punctuated question.Requests should be posted in /r/IAmARequests.See here for tips concerning proof and examples.If it must remain confidential, you can submit proof on our website so we can verify you and your claims.

agdq battleblock theater

  • Proof should be included in the text of the post when you start your AMA.
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    Agdq battleblock theater