

Random night events occur that affect both you as well as whatever's coming for you, and sometimes it'll be nothing at all besides the creaking sounds of the building. Nighttime is fear of the dark and the unknown incarnate, unleashing untold horrors in the pitch black to assail the Protagonist and his hideout. Players explore Darkwood during the day by looting (mostly) abandoned areas, meeting several characters, taking on quests while fending off the dangers of the forest, and barricading their hideout as well as preparing traps for intruders.

In addition, gameplay is divided into two segments: Day and Night. Being part of the "Souls-like" genre, there is a rich story buried behind difficult gameplay as you are forced to watch your stamina as well as health in hostile territory, and every choice you make has consequences of varying nature when you least expect it. The developers also wanted to do away with jump scares, instead utilizing very little environmental music and relying on key sound effects that clue in players of the horrors that lurk outside their vision to create tension. Gameplay takes a unique approach to survival horror the top-down perspective shows limited details of the environment, only revealing NPCs/enemies/traps that the Protagonist himself can see in a limited quarter viewing of the world. Despite everything, he has two goals: confront the Doctor once more and retrieve the key, then accomplish the mysterious goal he set out to finish in the first place. He also learns that he no longer needs to sleep, drink water, or even eat, yet he has an unusual craving for red pulsating mushrooms found in the area. only to interrogate him, deciding later to steal his key along with pages of his journal, then run away to parts unknown.Īfter escaping, the Protagonist now has to face the horrors of the forest while trying to make sense of why he can't remember what occurred the last couple of days, all after being the victim of an "incident" days prior to entering the forest. Reasoning that the Protagonist had to have come from the outside, and the key he holds is somehow related to the area - possibly even providing a way to leave the forest - the Doctor saves the Protagonist. You control the Protagonist, also known as the Stranger - a mysterious man who is discovered unconscious by a wandering Doctor deep in the forest. The game is set during 1987 in an overgrown Polish forest being ravaged by a devastating plague, one that is mutating both humans and creatures into violent abominations. Games like Fallout, Dark Souls, Project Zomboid, Teleglitch. The developers said that the game was inspired by "the works of David Lynch, the Strugatsky Brothers, Stanisław Lem. The game released through Steam Early Access on July 24, 2014, and was fully released on August 18, 2017. A page for the game surfaced on Steam Greenlight on March 11, 2013, with a following a campaign on Indiegogo which was successfully funded. Darkwood is a top-down 2D survival horror game developed by Acid Wizard Studio.
